I’m a 3D VFX Artist focused on creating real-time visual effects for games.
I work primarily with Unity, Shader Graph, and Particle Systems, creating stylized and realistic effects such as explosions, fire, smoke, magic, energy, environmental effects, and other gameplay VFX.
I enjoy combining 3D art, shaders, particles, and animation to create effects that are visually appealing, readable, and optimized for real-time performance.
Skills:
Real-Time VFX
Shader Graph
Particle Systems
3D Modeling
Materials & Shaders
Animation
VFX Optimization
Game-ready Assets